Algorithm C# Unity3D
PBD method学习(Position Based Dynamics method learn)-04 粒子构造
PBD粒子构造 PBD算法的第一步就是需要考虑如何根据目标的形态去构建粒子,在考虑目标形态构建的第一 阅读更多…
Algorithm Unity3D
PBD method学习(Position Based Dynamics method learn)-03 PBD计算架构
Unity版本的代码还在施工中,项目地址:https://github.com/Mustenaka/ 阅读更多…
Algorithm Unity3D
PBD method学习(Position Based Dynamics method learn)-02 计算迭代的几种算法评估
PBD计算迭代的几种算法评估 这种迭代的本质思想,是将微分方程,转换为差分方程的数学方法,通过变为差 阅读更多…
Unity3D
PBD method学习(Position Based Dynamics method learn)-00 Unity相关技术了解分析
Unity相关deformable body(Softbody)相关库 Asset Store OB 阅读更多…
Algorithm Unity3D
PBD method学习(Position Based Dynamics method learn)-01
首 由于需要实现诸多deformable body(可形变物体)的交互处理,包括Softbody(柔 阅读更多…
Unity3D
A polygon of mesh ‘xx’ in xxx is self-intersecting and has been discarded.
Unity的警告:A polygon of mesh ‘xx’ in xxx 阅读更多…